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Normal - Summary Primary Weapon Stats (7) Primary Weapon Stats |
1. Health DamageSSG82:115(75%)CR527:110(71.4%) |
2. Shock DamageSSG82:115(76.7%)CR527:110(73.3%) |
3. Damage Per SecondSSG82:52.27dps(3.1%)CR527:50dps(3%) |
4. Rate of FireCR527:27.27rpm(1.9%)SSG82:27.27rpm(1.9%) |
5. Max RangeCR527:900m(85.5%)SSG82:450m(42.2%) |
6. Damage Over RangeSSG82:69.75(65.9%)CR527:66.97(63.3%) |
7. Damage RetentionSSG82:595m(72.8%)CR527:575m(70.3%) |
Secondary Weapon Stats (10) Secondary Weapon Stats |
1. AccuracySSG82:0.00075(99.6%)CR527:0.001(99.3%) |
2. Base RangeSSG82:450m(69.8%)CR527:350m(54%) |
3. Ammo CapacityCR527:6(6.7%)SSG82:6(6.7%) |
4. Projectile SpeedSSG82:880m/s(89.4%)CR527:768m/s(77.3%) |
5. Reload SpeedSSG82:5.35s(57.7%)CR527:5.5s(55%) |
6. Recoil Kick ControlCR527:110(86.8%)SSG82:125(84.6%) |
7. Recoil StabilityCR527:30(95.1%)SSG82:50(87.3%) |
8. Sway ControlSSG82:1(94.9%)CR527:5.808(30.8%) |
9. Penetration PowerSSG82:792(81%)CR527:768(78.6%) |
10. Zeroing DistanceCR527:200m(16.3%)SSG82:100m(7%) |
Tertiary Weapon Stats (7) Tertiary Weapon Stats |
1. QuietnessCR527:3400m(0%)SSG82:3400m(0%) |
2. Crack QuietnessCR527:550m(46.3%)SSG82:750m(26.8%) |
3. CompactnessCR527:27slots(41.9%)SSG82:27slots(41.9%) |
4. ShortnessCR527:95cm(42.9%)SSG82:105cm(28.6%) |
5. LightnessCR527:2720g(56.5%)SSG82:4500g(23.9%) |
6. DurabilityCR527:300hp(100%)SSG82:250hp(75%) |
7. Shots To RuinSSG82:234shots(1.2%)CR527:200shots(0.7%) |
Weapon Scores Weapon Scores |
Primary Stat ScoreCR527:52.67SSG82:48.23 |
Secondary Stat ScoreSSG82:67.8CR527:59.99 |
Tertiary Stat ScoreCR527:41.19SSG82:28.2 |
Overall Weapon ScoreCR527:53.64SSG82:51.22 |
Normal - Summary
Primary, Secondary and Tertiary Stat Scores:
The average percentage of all stats found in either the primary, secondary or tertiary tiers on the weapon being compared.
Overall Weapon Score:
The average percentage of all stats found in ALL of the primary, secondary AND tertiary tiers combined with contribution multipliers considered:
- Primary contributions are 100% of the average primary stat value on the weapon.
- Secondary contributions are 25% of the average secondary stat value on the weapon.
- Tertiary contributions are 5% of the average tertiary stat value on the weapon.
With contribution multipliers applied, the total average of the tiers is then divided by the the total of the contribution multipliers.
As you can see above, the total is 130%(1.3), giving us the Overall Weapon Score.
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Weapons in DayZ can be split into serveral weapon categories that are as follows: Assault Rifles, Sniper Rifles, Sub Machine Guns, Rifles, Shotguns, Pistols and Projectile Firearms.
DayZ weapons have a lot of stats that impact how a weapon will react to different situations. These stats can be changed slightly or drastically by attaching attachments to your weapons in DayZ.
Rifles are long firearms that are powerful and can hit targets accurately at range. Making them a great choice stealthy players that like to shoot from a distance.
Shotguns are incredible dangerous up close, but lack in effectiveness at medium and especially long distance. Shotguns are best used in urban combat for this reason.
Handguns are compact firearms that can only be shot and handled with one hand. They are less powerful and accurate than rifles, but they are more concealable and portable. They are classified into several categories, including revolvers and pistols. While the cylinder of a revolver rotates in place of a magazine, the magazine of a handgun may hold a significant number of rounds.
Weapon Comparison Tool Description: Quickly compare the weapon stats of up to four weapons side-by-side
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A Huge Thanks to:
THE STRUGGLE Vanilla Servers, CFTools Cloud, DoubleTap, FatalAttraction Vanilla Servers, DayZ Damned Hardcore and Vanilla PS Servers, 1 Original DayZ Servers, Sgt. Pepper's DayZ Invasion Server, Clash Vanilla Servers, Dallas & We That Remain Roleplay
for making this website possible
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